DirectX 알파테스트
View 12,471 | 작성일2009.12.07 11:44
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g_pd3dDevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE);
g_pd3dDevice->SetRenderState(D3DRS_ALPHAREF, (DWORD)0x01);
g_pd3dDevice->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
g_pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
g_pd3dDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
g_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
g_pd3dDevice->SetRenderState(D3DRS_ALPHAREF, (DWORD)0x01);
g_pd3dDevice->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
g_pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
g_pd3dDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
g_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
알파테스트와 알파블렌드다... 까먹으면 찾기 힘든 옵션들 -ㅅ-