Stable Diffusion Consistent Character Animation Te

본문 바로가기
사이트 내 전체검색

로그인
회원가입
유튜브스크랩

Stable Diffusion Consistent Character Animation Te 0

페이지 정보

View1,695  | 작성일2023.04.11 15:45

본문


GitHub: https://github.com/tobias17/sd-anim-utils
Turntable LoRA: https://civitai.com/models/3036?modelVersionId=8387

WARNING: if you have limited VRAM, use lower sized pose images, like 384x384. Good results come from lining 3 images next to another, so make sure your graphics card can handle an image 3 times wider than your base pose image size plus a ControlNet model.

In the video I go through my latest workflow for creating multiple images of the same character using Stable Diffusion without a character embedding. I use ControlNet to create a sequence of images that can be composed into a spritesheet for an animated character in a video game. I also provide tools to do local frame interpolation to increase your frame count for the animation.

0:00 - Intro
1:32 - Cloning the Git
2:50 - Setting up the Workspace
4:54 - Creating a Reference Image
11:13 - Iteration 0
20:20 - Iteration 1
23:44 - Iteration 2
26:34 - Extracting and Cleaning
27:53 - Frame Interpolation
31:51 - Sprite Sheet Generation
33:28 - Results


댓글목록

등록된 댓글이 없습니다.

유튜브스크랩 목록

이미지 목록

게시물 검색

접속자집계

오늘
676
어제
1,924
최대
6,399
전체
920,265
Copyright © LittleCandle All rights reserved.
문의메일 : littlecandle99@gmail.com
모바일 버전으로 보기